Lore: The Yari are made up of mercenaries from all over Balor. They are gifted warriors that function like an army for hire. They have no defined “home”, so the Yari do not fight for pride of country, but for some material reward.
The Yari Alignment very much reminds me of the Spartan Warriors of Ancient Greece in how they function together as a unit. Specializing in attack, as well as protection of their fellow brother in arms. They are unique in that they are a Class Alignment which is available to Human and Shadow Factions allowing for some very diverse builds due to faction card pools.
This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards. Special thanks, as always, to Gondorian and TJ Starval for input!
The Humans of Shadow Era has been consider the stronger faction of the Warrior Class. Boris and Amber have long sat as some of the stronger heroes of both Call of the Crystal and Dark Prophecies. Shatter Fates bring newcomer Tala into the mix and she see tons of play with her unique ability.
Current Expansion: SHATTERED FATES
Current Version: 2.87
•Boris Skullcrusher – 4SE: Target opposing ally with cost 4 or less is killed.
•Amber Rain – 3SE: Target weapon you control gains +2 base attack, but may not gain any other bonus.
•Tala Pureheart – 3SE: Target friendly ally gains protector, +1 base attack and +1 health.
Recently I have been revisiting the idea of Resource Control decks as part of my game plan. Baduruu has always been the top Hero in Shadow Era to run a Resource Destruction build, so I began trying to look at why he can execute this so well. In my opinion, Baduruu, is able to execute a Resource Destruction / Control build because of the tempo he gains from his hero ability. He is able to maintain low resources, yet play powerful weapons to help him control the board. Vess Swifthands can be used in a similar fashion as detailed below.
When Yari Marksman is summoned while an opposing player controls at least 3 allies, target ally controlled by that player is killed.
Yari Marksman is one of the newest additions to the Warrior class pool. It is part of the Yari Tribe, which was introduced with its original sole member, Yari Spearmen, back in Dark Prophecies. This ally has a very simple, but potentially devastating effect of instantly killing an opposing ally on Summon
Hi there! Over the next few days and weeks, I’m going to be doing a run-down of draw capabilities available across all faction/class combinations in Shadow Era. Each article will be quite in-depth, since the main idea is to highlight options that perhaps you might have previously overlooked, to give you as much flexibility as possible when putting together your next deck.
In a move designed to slightly nudge the game back to unbiased treatment of each faction, I’ve decided to start with Shadow Warriors, who are not normally available to play from the outset. (Your free class deck when you sign up has to be for Human faction). Let’s get going …
Haste is a powerful keyword. What makes it important is fact that you are guaranteed to use ally for attack or its ability at least once. This is very good given the plethora of control and burn cards in Shadow Era able to shut down your allies before they get the chance to do anything. Even if that ally dies next turn you had at least one use out of it, which can put you ahead in tempo more often than not. Boris already used this in DP but now with SF he got some new tools.
Key Cards: Fleet-footed Messenger, The King’s Pride