Recent Shadow Era up version 2.86 during the Shattered Fates Expansion did a complete overhaul of the Ravager Tribe. They transitions from standard +1/+1 boring growth pattern to a more aggressive +2/+0 growth pattern. This is actually a huge change which dramatically changes their playability as a tribe in general. The update also brings in a new 2cc ally creating even more flexibility the build. The Ravagers are still a very much a combo oriented tribe, however since the update they rely a bit less on the combos in order to maintain their strategies. In addition to being combo oriented the Tribe also represents a lot of the new game cost mechanic Sustain (read more here) to help offset some of the tremendous strength of the tribe. I personally enjoy the tribe much more and have come to appreciate them through studying them. Continue reading
This is a lightly tested pairing of Baduruu and the Ravager Tribe. In creating this deck the goal was just to test the waters to find some synergies for this pairing. I was surprised to find they work fairly well together despite having to include weapons and Ravager things in the same deck. Obviously since the Ravager tribe did not really exist prior the latest Shadow Era expansion most cards belong to Shattered Fates.
Much like the Human Hunters of Shadow Era, the Shadow Hunters have viable options in all of the categories. This creates a lot of variety in the ways you can build this class/faction.
Current Expansion: SHATTERED FATES
Current Version: 2.87
•Banebow – 3SE: Up to 2 different target opposing heroes or allies take 2 damage. This damage can’t be prevented by ally or armor abilities.
•Baduruu– 4SE: Target weapon in your hand is summoned at no cost and gains +1 base attack.
•Skervox– 4SE: All opposing allies are disabled until the start of your next turn and poisoned.
In my continual Shadow Era Shattered Fates travels to find good pairing of unlikely matches, I decided to try and pair Baduruu with the Homunculus Tribe. I was surprised more than anything to find that there is actually some fairly good deck synergy though the tribal synergy is fairly low needing to splash non-homunculus allies to fill the deck.