Ship and Crew Rules for v4.95 onwards

Ship Rules

  • Ships are a new type of item.
  • Like weapons, you can only control one ship at a time. If you summon another, the first is destroyed.
  • Ships can have allies aboard as crew, shown like attachments, but they are still allies.
  • Ships can be destroyed like other items and usually have durability.

Crew Rules

  • Usually a ship has an activated ability for an ally to join the crew.
  • Allies in a crew are not targetable normally. Only by cards that reference an “ally in a crew” or “ally in your crew”.
  • Ally passive abilities are not active while in the crew, unless they specifically mention being in the crew or joining the crew.
  • Only ally cards can be in the crew; if another card type became an ally, it can’t join your crew. (Think of the crew like bestowing capabilities onto the ship rather than having them personally.)
  • When a ship leaves play, all crew aboard go to your hand, if there is room. (If you run out of hand space, crew go to their owner’s graveyard.)
  • Unique applies to crew as well, so you can’t have an ally in your crew and in play at the same time.

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