About Bob Ross

BobRoss has been using the pseudonym (based on the television painter, Bob Ross) since he first got AOL in 1993. He's got a Ph.D. in Clinical Psychology and has been an avid video game player and computer user his whole life. He used to love Magic The Gathering, also way back in those AOL days, and has been playing Shadow Era almost since its inception. He has been mostly a casual gamer, but recently took a more active role in the community with several articles on Shadowera.net and by participating in the World Championship tournaments, where he earned the title of Regional Champion for Europe and Africa (although he lives in New York).

Hidden Potential In Cards: Spirit Warden

A little while ago, Veles wrote an article about the Shadow Era card Antimatter and how it has gone from mediocre in Dark Prophecies to excellent in Shattered Fates.  The same can be said about the card Spirit Warden, except it was mediocre and is now excellent for very different reasons.  Antimatter got better because of other cards that became available to elementals, while Spirit Warden became better because of cards available to everyone else. Continue reading

Common meta net-deck Serena


This deck has earned me high praise like “nice net-deck” and “looks more like just another player with a common meta deck”.  It also got me to a ranking of 324 in QM (though I’ve dropped a bit) and earned me the top place in both days of the  Europe/Africa Regional Championship (2014).  But in truth, it is a net-deck – well actually an adaptation of a deck that I already posted here (if others copy it, it becomes a net-deck, right?), which was loosely based off of watching BP Chamthabo play his excellent Serena deck (before he posted it). At this point it has morphed a few times, and while all the cards are commonly used Serena cards, I like to think that I’ve made it my own.  In my opinion, there’s no shame in copying, as long as you give credit where it’s due.  We don’t need to always reinvent the wheel. Sometimes we can just improve it or adapt it to fit ourselves and our situations.

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Bob Ross’s [SF] Victor Profile

Victor has always been a favorite hero of mine.  In Dark Prophecies and before he was often underrated.  Although he was capable of being strong in certain matchups, he used to have great difficulty with others, potentially having several decks and heroes that would be auto-losses. The problem with Victor was his draw.  He could recycle cards, which was pseudo-draw, but had few cards that offered any kind of good consistent draw.  On top of that, his strongest ally killing cards were Death Traps, which had the disadvantage of triggering Ill-Gotten Gains, making Rogues a near auto-loss matchup.  At the same time, his ability requires opposing allies in play, which made him very weak against solo decks (decks without allies) which used to be much more common.

Shattered Fates, and specifically Hunter’s Gambit and Deepwood Bobcat have greatly changed this.  Now Victor has few bad matchups and no auto-losses. Even when facing a solo deck and denied of their shadow energy abilities, most Victor decks can still present with decent draw and consistent threats. This is because solo decks gain advantage by completely nullifying opposing cards devoted to ally removal (making 1/3 of an opponent’s deck irrelevant); Victor doesn’t need a lot of cards devoted to ally removal and so solo decks only nullify a small number of his cards and his SE ability, still leaving him free to mount a strong offense. Victor is generally considered a tier 1 hero (if not, tier 1.5 or 2).

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Bob Ross’s [SF] Garth Profile

Garth Ravensoul is ‘King of the Board’.  I mean this both in terms of his strengths and his limitations.  His strength is that any ally or weapon on the board can easily be made a threat to opposing allies.  This translates to Garth being able to establish and keep board control relatively well throughout matches.  King of the Board is also a reference to the game, ‘King of the Hill’, in which one person tries to stay on top and shove everyone else down.  Indeed, this is the game that Garth plays.  He does it well, but he needs to win at this game to be effective.  Allowing the opponent to dominate the board for too long (and become ‘King of the Board’) is a sure way to lose as Garth.

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Serena: Robber Paradise

This is a deck and write-up from BP Chamthabo, originally posted to the forum, and reposted here with his permission.  He is one of my favorite rogue players to watch and has done some great things with his Serena deck. This deck helped to change my opinion of Wily Smuggler and Spirit Shuriken and has shown me how useful those cards can really be.  Here is BP Chamthabo’s write-up of the deck:

As I think I will switch to another hero, I decide to post my Serenaicon deck. This deck brought me to maximum 335 rating (before droping rapidly due to a lot of DC) and gave me 13 win streak(including some MS and ravager). New cutlass is so fun I often use my opponent’s cards to win my game.

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Attachment Lance

This is a deck made by Maxi1230 (who gave me permission to post it here), and originally posted on the community forums. Although it certainly appears to be a gimmicky deck at first glance, it can be fairly competitive in many matchups, and really brings a unique play-style to Lance.  It’s a fun and refreshing change of pace, and makes for some really interesting and crazy games.

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