SamuelJ’s Zaliscard

 

I would like to start by saying this is one of the best decks I have played. Zaladar has always been strong with his ability to do 3 damage to 2 targets. With the added synergy of discard, he has become an even bigger threat.

This deck is very versatile and does not have any truly bad match ups. The main strategy of this deck is in its discard synergy. There are several ways to handle any ally played by your opponent. If needed, you can also run solo to prevent an opponent from healing or drawing from killing your allies. Continue reading

buqs [SF v2.88] Demolition Derby (Ravager Guide)

Recent Shadow Era up version 2.86 during the Shattered Fates Expansion did a complete overhaul of the Ravager Tribe. They transitions from standard +1/+1 boring growth pattern to a more aggressive +2/+0 growth pattern. This is actually a huge change which dramatically changes their playability as a tribe in general. The update also brings in a new 2cc ally creating even more flexibility the build. The Ravagers are still a very much a combo oriented tribe, however since the update they rely a bit less on the combos in order to maintain their strategies. In addition to being combo oriented the Tribe also represents a lot of the new game cost mechanic Sustain (read more here) to help offset some of the tremendous strength of the tribe. I personally enjoy the tribe much more and have come to appreciate them through studying them. Continue reading

[SF] Elemental: Drawing Capabilities

Elemental class has always had some powerful class cards with weak draw. Antimatter has increased in Shattered Fates, with Bloodthirsty and Dimensional Ripper still running strong for Elementalis.

SHADOW ERA

Current Expansion: SHATTERED FATES

Current Version: 2.87

HEROES:
Elementalis – 3SE: Target friendly ally gains +1 base attack and +3 health.
Zaladar – 4SE: Up to 2 different target opposing heroes or allies take 3 electrical damage.
Piraxix – 4SE: All players discard 3 cards from their decks. Target opposing hero or ally takes X damage, where X was the number of allies discarded, to a maximum of 4.

DRAWING CAPABILITIES

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