This is a deck created by Team Juggernauts and TJ SamuelJ was so kind to lend to me to play so I could get some experience with Ter Adun. It is a very interesting approach that I had never considered which helped to broad my views of how the tribe can be played.
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Tag Archives: tribe
[SF] Majiya “Murderous Portal” (Ravager / Portal)
A recent Shadow Era Shattered Fates expansion update changed the entire Ravager Tribe flavor. The tribal flavor moved to a more aggressive stat growth (+2 attack) from the normal +1/+1 growth pattern we have seen quite frequently. With this new high attack potential of the tribe I decided to attempt to maximize this particular strength with a haste build. What is interesting about this deck has the ability to play a variety of ways. Early you can play, 1) like a typical Ravager build or 2) control with abilities; and late play 1) like a typical Ravager build, 2) transition to a portal or 3) transition to burn with abilities. The deck started of looking to max the potential of a Majiya Portal build late where you can get great value in damage for cost ratio (if set up properly). I hope you enjoy my Ravajiya detailed below. NOTE: Ravajiya is a trademark name created by Gondorian and I was given special permission to use
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[SF] Vess: Here Be Wulven (Resource Control / Wulven)
Recently I have been revisiting the idea of Resource Control decks as part of my game plan. Baduruu has always been the top Hero in Shadow Era to run a Resource Destruction build, so I began trying to look at why he can execute this so well. In my opinion, Baduruu, is able to execute a Resource Destruction / Control build because of the tempo he gains from his hero ability. He is able to maintain low resources, yet play powerful weapons to help him control the board. Vess Swifthands can be used in a similar fashion as detailed below.
[SF] Gravebone: Curse of the Thriss (Ravager)
A recent Shadow Era update to Shattered Fates Expansion brings a large overhaul to the Ravager Tribe. The biggest changes for the ravagers is the transition from the +1/+1 (attack/health) stat growth pattern to a more aggressive +2/+0 flavor. The tribe still pretty much plays the same as before, however with a few games played you can really feel the difference. Being a Gravebone enthusiast, natural I decided to pair them together and see what happens.
[SF] Gravebone: Trash to Treasure (Discard/Homunculus)
One of faction / tribe combinations that is never really talked about or discussed in Shadow Era is the Shadow Homunculus. There is a real strong synergy within the tribe dedicated to ally growth, discarding, and manipulates card from your hand and graveyards.