FDL Tip #01: Empty Hands, Empty Threats

It’s getting late in a tight game. You’ve been trading blow for blow, countering each other’s allies, weapons and draw engines. You have an Aeon in your hand and draw a Book of Curses. You sacrifice the Book to get to eight resources since you already have one in play and grace your empty board with Aeon Stormcaller. Right? Wrong!

There is a world of difference between holding one (however useless) card and passing the turn empty handed. Continue reading