Elementalis by Edgenel [v.2.86]

This is v.2.86 Elementalis deck by Edgenel who achieved No.1 on the both rating and scoring ranking with the underused hero.
Edgenel has been known as a master of Elementalis. His love for Ele is insurmountable that nobody has ever seen him playing other heroes…

Key Cards: Dimension Ripper, Murderous Hulk, Meat Wagon

Speed: Fast

Difficulty: 2/5

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[SF] Rogue: Drawing Capabilities

Ugggh…the class I like the least. I actually love the idea of the class and is usually the class I choose in RPGs. My displeasure actually comes from not be able to play them very well and me and Lance go back ….way back and I’m not over it yet. Originally I was going to release Rogues last but in honor of one of our authors bobross who love this class, I’ve fast tracked them to head of the class.

SHADOW ERA

Current Expansion: SHATTERED FATES

Current Version: 2.87

HEROES:
Lance Shadowstalker – 4SE: Target friendly ally has ambush, stealth and haste until the start of your next turn.
Serena Thoughtripper – 3SE: Until the end of your turn, your weapons have +2 attack, and if Serena deals combat damage to a hero, that hero’s owner discards a card at random.
Garth Ravensoul – 3SE: Target opposing ally takes 1 damage and all other damage to that ally is doubled until the start of your next turn.

DRAWING CAPABILITIES

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[SF] Shadow Warrior: Drawing Capabilities

Hi there!  Over the next few days and weeks, I’m going to be doing a run-down of draw capabilities available across all faction/class combinations in Shadow Era.  Each article will be quite in-depth, since the main idea is to highlight options that perhaps you might have previously overlooked, to give you as much flexibility as possible when putting together your next deck.

In a move designed to slightly nudge the game back to unbiased treatment of each faction, I’ve decided to start with Shadow Warriors, who are not normally available to play from the outset.  (Your free class deck when you sign up has to be for Human faction).  Let’s get going …

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Eladwen: The Familiar Sorceress

Eladwen has always been seen as one of the top heroes with the abuse of hasted allies and powerful burn. This deck proves she can be strong playing a slower, more controlling game. Eladwen and the other Magi gained some fun toys with Shattered Fates. This deck uses a few of them.

Key Cards: Amulet of Conjuring, Transmogrification Curse, Sorcerer of Endia

Speed: Medium

Difficultly: 3/5

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[SF] Gravebone: Curse of the Thriss (Ravager)

A recent Shadow Era update to Shattered Fates Expansion brings a large overhaul to the Ravager Tribe. The biggest changes for the ravagers is the transition from the +1/+1 (attack/health) stat growth pattern to a more aggressive +2/+0 flavor. The tribe still pretty much plays the same as before, however with a few games played you can really feel the difference. Being a Gravebone enthusiast, natural I decided to pair them together and see what happens.

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Majiya: Dead Won’t Die (Undead Portal)

Ok so this is a variation of my favorite deck I created during Shadow Era PFG3.

Majiya Portal builds have been around since the beginning of Shadowera, starting in Call of the Crystals and evolving to one of the top Majiya Deck during Dark Prophecies. What makes this deck different is the Undead Tribal Theme.

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[SF] Elementalis: Trim the Fat (Resource Control)

Inspired from FDL’s “Here be Elementalis” created during Call of the Crystal 1st expansion of Shadow Era. I decided to give it a little twist and blend it with the new Shatter Fates Expansion game mechanic, discard.

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buqs [SF] Gravebone “Hero Profile”

 

BUQS GRAVEBONE HERO PROFILE

CotC Gravebone

Current Version: SHATTERED FATES

HERO ABILITIES:

  • Gravebone – 4SE: Return any ally from your graveyard back into play.

GENERAL:

Gravebone for the most part remains the same in Shattered Fates but he has a general increase in the speed of his game. He relies on his allies to control the board and win the game. Shatter Fates introduced many allies and tools to help Gravebone, however the new discard mechanic has been the largest factor in the growth of Gravebone, reducing his deck speed from slow to medium. Before SF, Gravebone had to wait until turn 6+ before he could effectively use his ability on a consistent level which made him extremely slow. He had to constantly minimize the amount of damage taken early so that he could transition into the mid-late game. With SF a plethora of discard options have become available which have help shaped the speed up and flexibility of his game. Now he can consistently use his ability by turn 4 (with SBO as early as turn 3). Continue reading