Recently I have been playing around with the recent change to Confluence of Fate. I always heard that Attachment Lance was a good deck and play style but it never really interested me before. As I was looking through the attachments I see that lots of the Rogue attachments are cheap they also provide a cantrip, and there is also the very inexpensive and aggressive Strength of Conviction which greatly benefits the Templars so I was now infinitely curious.
Shatter Fates expansion of Shadow Era has brought to us many new Heroes. In my continuing adventures to find unlikely pairings that actually work together I attempted to match Bloodfang with a non-Wulven alliance. Bloodfang’s ability forces him to play with Wulven allies to max the potential of his Shadow Energy ability creating a great challenge for me. I decide pairing him with Undead would be a good test since they are easily the most developed and synergistic tribes.
Prior to trying the following Piraxix deck out I had previously only played him about 2 times over the course of the last year. Piraxix is not one of those heroes that particularly interest me, so I though I would try something different with him from what everybody else was doing. This deck does not seek to mill the opponent but instead uses a combination of a steady stream of allies, cantrip drawing, as well as other on summon and on discard effects to control the board and win the game.
This is my forth incarnation of my non-Tribal Banebow deck. Although many people have gone with a fairly Tribal or themed route, I still like this non-Tribal and un-themed route the best.
This is the deck I would have used had I been able to participate in the Shadow Era World Championships of 2014. Ultimately this deck is tuned to my play style and how I wanted to approach the Qualifier events. I started with my Gravebone: Undead Necromancer build and transitioned in some other cards that could help me in various matchups.
A little while ago, Veles wrote an article about the Shadow Era card Antimatter and how it has gone from mediocre in Dark Prophecies to excellent in Shattered Fates. The same can be said about the card Spirit Warden, except it was mediocre and is now excellent for very different reasons. Antimatter got better because of other cards that became available to elementals, while Spirit Warden became better because of cards available to everyone else. Continue reading
Recent Shadow Era up version 2.86 during the Shattered Fates Expansion did a complete overhaul of the Ravager Tribe. They transitions from standard +1/+1 boring growth pattern to a more aggressive +2/+0 growth pattern. This is actually a huge change which dramatically changes their playability as a tribe in general. The update also brings in a new 2cc ally creating even more flexibility the build. The Ravagers are still a very much a combo oriented tribe, however since the update they rely a bit less on the combos in order to maintain their strategies. In addition to being combo oriented the Tribe also represents a lot of the new game cost mechanic Sustain (read more here) to help offset some of the tremendous strength of the tribe. I personally enjoy the tribe much more and have come to appreciate them through studying them. Continue reading
This is a lightly tested pairing of Baduruu and the Ravager Tribe. In creating this deck the goal was just to test the waters to find some synergies for this pairing. I was surprised to find they work fairly well together despite having to include weapons and Ravager things in the same deck. Obviously since the Ravager tribe did not really exist prior the latest Shadow Era expansion most cards belong to Shattered Fates.