[SF – 2.92] Bloodfang Wulven Buddy System

I’ve been really busy working with the Players Focus Group (PFG) to balance the upcoming release of Lands Lost Expansion so please forgive me that it has been a while since my last deck post.

There was a recent update to Shattered Fates Expansion of Shadow Era in which Bloodpack Shaman received a rejig:

Bloodpack Shaman – Ability changed to “When Bloodpack Shaman is summoned, target Wulven ally in your graveyard except Bloodpack Shaman is returned to your hand.” (from “When Bloodpack Shaman is summoned while every ally in your graveyard is a Wulven ally, target Wulven ally in your graveyard with cost 3 or less is returned to your hand.”).

This particular change was interesting to me as I quite enjoy playing with Bloodfang but have really had zero success with the “OP Shaman Looping”. The Shaman rejig fits my playstyle quite a bit more so I decide testing was going to be quite enjoyable and it is.

Continue reading

[SF] Lance “Swift Silent Strike of the Templar”

Recently I have been playing around with the recent change to Confluence of Fate. I always heard that Attachment Lance was a good deck and play style but it never really interested me before. As I was looking through the attachments I see that lots of the Rogue attachments are cheap they also provide a cantrip, and there is also the very inexpensive and aggressive Strength of Conviction which greatly benefits the Templars so I was now infinitely curious.

Continue reading

SamuelJ’s Zaliscard

 

I would like to start by saying this is one of the best decks I have played. Zaladar has always been strong with his ability to do 3 damage to 2 targets. With the added synergy of discard, he has become an even bigger threat.

This deck is very versatile and does not have any truly bad match ups. The main strategy of this deck is in its discard synergy. There are several ways to handle any ally played by your opponent. If needed, you can also run solo to prevent an opponent from healing or drawing from killing your allies. Continue reading

[SF] Bloodfang “Wulven Necromancer” (Undead/Wulven Hybrid)

Shatter Fates expansion of Shadow Era has brought to us many new Heroes. In my continuing adventures to find unlikely pairings that actually work together I attempted to match Bloodfang with a non-Wulven alliance. Bloodfang’s ability forces him to play with Wulven allies to max the potential of his Shadow Energy ability creating a great challenge for me. I decide pairing him with Undead would be a good test since they are easily the most developed and synergistic tribes.


Continue reading

[SF] Piraxix: Advancing Discarded Army

Prior to trying the following Piraxix deck out I had previously only played him about 2 times over the course of the last year. Piraxix is not one of those heroes that particularly interest me, so I though I would try something different with him from what everybody else was doing. This deck does not seek to mill the opponent but instead uses a combination of a steady stream of allies, cantrip drawing, as well as other on summon and on discard effects to control the board and win the game.


Continue reading

[SF] Gravebone “Scorched Earth”

This is the deck I would have used had I been able to participate in the Shadow Era World Championships of 2014. Ultimately this deck is tuned to my play style and how I wanted to approach the Qualifier events. I started with my Gravebone: Undead Necromancer build and transitioned in some other cards that could help me in various matchups.


Continue reading

Hidden Potential In Cards: Spirit Warden

A little while ago, Veles wrote an article about the Shadow Era card Antimatter and how it has gone from mediocre in Dark Prophecies to excellent in Shattered Fates.  The same can be said about the card Spirit Warden, except it was mediocre and is now excellent for very different reasons.  Antimatter got better because of other cards that became available to elementals, while Spirit Warden became better because of cards available to everyone else. Continue reading

Aramia, the Lonely Chick

Aramia,The Lonely Chick

Written by Jordan
The hot summer winds swept across the plains of Balor, rustling through the small villages located at the base of Mt. Miaara, the shape shifting mountain shrouded in mystery. Next to the serene majesty of Mt. Miaara lay a surprising sight; a smoking and charred wasteland of spent supernovas and failed boomerangs.
At the base of Mt. Miaara, one could make out the outline of a massive, dull blue facility pulsing with a teal fog of ethereal energies. The occasional thwack of the boomerang and fizzling of a fireball could be heard emanating from the grandiose marble entrance which faced the mountain. The surrounding villages were built with a wide berth from the facility, for good reason. The facility was known to occasionally release giant bouts of flaming gas and waves of razor sharp boomerangs. It is said, according to a Unaxion paladin who had once gotten close as it happened, that one could hear the raging screams of Aramia as she tossed out apprentices wielding unstable supernovas and sent them flying to the wastelands to released the pent up energy. Continue reading

buqs [SF v2.88] Demolition Derby (Ravager Guide)

Recent Shadow Era up version 2.86 during the Shattered Fates Expansion did a complete overhaul of the Ravager Tribe. They transitions from standard +1/+1 boring growth pattern to a more aggressive +2/+0 growth pattern. This is actually a huge change which dramatically changes their playability as a tribe in general. The update also brings in a new 2cc ally creating even more flexibility the build. The Ravagers are still a very much a combo oriented tribe, however since the update they rely a bit less on the combos in order to maintain their strategies. In addition to being combo oriented the Tribe also represents a lot of the new game cost mechanic Sustain (read more here) to help offset some of the tremendous strength of the tribe. I personally enjoy the tribe much more and have come to appreciate them through studying them. Continue reading

[SF] Baduruu: Controlled Destruction (Ravager)

This is a lightly tested pairing of Baduruu and the Ravager Tribe. In creating this deck the goal was just to test the waters to find some synergies for this pairing. I was surprised to find they work fairly well together despite having to include weapons and Ravager things in the same deck. Obviously since the Ravager tribe did not really exist prior the latest Shadow Era expansion most cards belong to Shattered Fates.

Continue reading