Serena: Robber Paradise

This is a deck and write-up from BP Chamthabo, originally posted to the forum, and reposted here with his permission.  He is one of my favorite rogue players to watch and has done some great things with his Serena deck. This deck helped to change my opinion of Wily Smuggler and Spirit Shuriken and has shown me how useful those cards can really be.  Here is BP Chamthabo’s write-up of the deck:

As I think I will switch to another hero, I decide to post my Serenaicon deck. This deck brought me to maximum 335 rating (before droping rapidly due to a lot of DC) and gave me 13 win streak(including some MS and ravager). New cutlass is so fun I often use my opponent’s cards to win my game.

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[SF] Rogue: Drawing Capabilities

Ugggh…the class I like the least. I actually love the idea of the class and is usually the class I choose in RPGs. My displeasure actually comes from not be able to play them very well and me and Lance go back ….way back and I’m not over it yet. Originally I was going to release Rogues last but in honor of one of our authors bobross who love this class, I’ve fast tracked them to head of the class.

SHADOW ERA

Current Expansion: SHATTERED FATES

Current Version: 2.87

HEROES:
Lance Shadowstalker – 4SE: Target friendly ally has ambush, stealth and haste until the start of your next turn.
Serena Thoughtripper – 3SE: Until the end of your turn, your weapons have +2 attack, and if Serena deals combat damage to a hero, that hero’s owner discards a card at random.
Garth Ravensoul – 3SE: Target opposing ally takes 1 damage and all other damage to that ally is doubled until the start of your next turn.

DRAWING CAPABILITIES

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Bob Ross’s [SF] Serena Profile

Current Version: SHATTERED FATES (2.87)

HERO ABILITIES:

Serena Thoughtripper – 3SE: Until the end of your turn, your weapons have +2 attack, and if Serena deals combat damage to a hero, that hero’s owner discards a card at random.

Serena excels at control, and has since the beginning. She represents a difficult, hybrid play-style, combining items and allies. Like other rogues, she does best when she has some board presence; however she sometimes has difficulty regaining board presence or control once she’s lost it. She has comparably little room for error and it is often important to anticipate your opponent’s moves. For this reason, Serena is often considered difficult to play, like Logan. Unlike Logan, she has been considered a middle-tier hero (not the strongest, but not the weakest), and may even be top-tier in the current version (2.86-2.87). Serena requires a weapon to use her ability, which means that Serena decks would do well to have at least 6 weapons in a 40 card deck.  Having many items and abilities makes Serena have less room for allies, and so it is important to make those allies count. When Serena is played well with a good deck, it feels like everything is under control: even when the opponent doesn’t know it, she has an answer for everything.

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