Recent Shadow Era up version 2.86 during the Shattered Fates Expansion did a complete overhaul of the Ravager Tribe. They transitions from standard +1/+1 boring growth pattern to a more aggressive +2/+0 growth pattern. This is actually a huge change which dramatically changes their playability as a tribe in general. The update also brings in a new 2cc ally creating even more flexibility the build. The Ravagers are still a very much a combo oriented tribe, however since the update they rely a bit less on the combos in order to maintain their strategies. In addition to being combo oriented the Tribe also represents a lot of the new game cost mechanic Sustain (read more here) to help offset some of the tremendous strength of the tribe. I personally enjoy the tribe much more and have come to appreciate them through studying them. Continue reading
Aaaaaaoooooowwwwwww!!!!! Who doesn’t like wolves? These guys have lots of variety for draw but in general they revolve around the pack (allies) as seen with Bloodpack Shaman as well as armor like Wrath of the Forest. However the primary draw engine is Blood Moon which has one of my favorite arts in the game.
Current Expansion: SHATTERED FATES
Current Version: 2.87
•Darkclaw – 3SE: Until the start of your next turn, your weapons have +2 attack and Darkclaw has ambush (his attacks can’t be defended).
•Moonstalker – 3SE: Moonstalker and all friendly allies have stealth (they can’t be attacked) until the start of your next turn.
•Bloodfang – 5SE: Target Wulven ally in your hand is summoned at no cost and it gains +1 base attack and +1 health.
With SF and new cards that support undead tribe Moonstalker has become even more annoying. With stealth and damage reduction provided by Grave Resistance Moonstalker’s normally bad match ups are now significantly mitigated making him in my opinion tier 1 hero.
Key Cards: Grave Resistance, Gromm’s Whip