The Metagame, Balance and You by FDL

Defining balance

 
What should the Design Team strive for in terms of balance? Do you want each archetype to have the same overall winrate (RPS) or that each archetype has a 50ish winrate against every other archetype (RTS)?

The first case is akin to Rock-Paper-Scissors. You could argue that it is a perfectly balanced game since each move has a theoretically equal chance to win – they all have one auto-win and one auto-loss. The outcome of a match is decided solely by your pregame choice.

The most successful players will be those that read the metagame better.

In Shadow Era terms, that would be like a Rush Eladawen beats Allied Moonstalkericon beats Solo Gwen beats Rush Eladwenicon metagame.
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