buqs [SF v2.88] Demolition Derby (Ravager Guide)

Recent Shadow Era up version 2.86 during the Shattered Fates Expansion did a complete overhaul of the Ravager Tribe. They transitions from standard +1/+1 boring growth pattern to a more aggressive +2/+0 growth pattern. This is actually a huge change which dramatically changes their playability as a tribe in general. The update also brings in a new 2cc ally creating even more flexibility the build. The Ravagers are still a very much a combo oriented tribe, however since the update they rely a bit less on the combos in order to maintain their strategies. In addition to being combo oriented the Tribe also represents a lot of the new game cost mechanic Sustain (read more here) to help offset some of the tremendous strength of the tribe. I personally enjoy the tribe much more and have come to appreciate them through studying them. Continue reading

[SF] Shadow Mage: Drawing Capabilities

Saving my favorite for last! Shadow Mages of Shadow Era have often been consider the weaker faction because they generally relied on a later game style deck, while humans relied on a faster deck. The Shadow Mages in Call of the Crystals and Dark Prophecies typically revolved around Tome of Knowledge, Shadow Knight and Sacrificial Lamb. Shattered Fates bring lots of new toys that work really well including new Undead tribal things, Amulet of Conjuring and Flameforged Gauntlets. In additional, Gravebone received some boost with Crystal Shards and Falseblood Cultist.

SHADOW ERA

Current Expansion: SHATTERED FATES

Current Version: 2.87

HEROES:
Majiya – 4SE: Target opposing ally takes 3 fire damage. Draw a card.
Gravebone – 4SE: Return any ally from your graveyard back into play.
Raikka – 3SE: Until the start of your next turn, friendly allies have +1 attack and fire attack, and opposing allies and weapons have -1 attack.

DRAWING CAPABILITIES

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[SF] Majiya “Murderous Portal” (Ravager / Portal)

A recent Shadow Era Shattered Fates expansion update changed the entire Ravager Tribe flavor. The tribal flavor moved to a more aggressive stat growth (+2 attack) from the normal +1/+1 growth pattern we have seen quite frequently. With this new high attack potential of the tribe I decided to attempt to maximize this particular strength with a haste build. What is interesting about this deck has the ability to play a variety of ways. Early you can play, 1) like a typical Ravager build or 2) control with abilities; and late play 1) like a typical Ravager build, 2) transition to a portal or 3) transition to burn with abilities. The deck started of looking to max the potential of a Majiya Portal build late where you can get great value in damage for cost ratio (if set up properly). I hope you enjoy my Ravajiya detailed below.  NOTE: Ravajiya is a trademark name created by Gondorian and I was given special permission to use :)
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Gneric’s Community Classic #40

Shadow Era: Community Classics is a weekly show highlighting some of the most intense and crazy games Shadow Era has to offer! All games featured on the show are submitted by members of the Shadow Era community! This week episode features ETCoggthekiller playing Majiya and BP LightningFury playing Zhanna. Check out more Shadow Era videos at Eric’sCrusade.

Majiya: Dead Won’t Die (Undead Portal)

Ok so this is a variation of my favorite deck I created during Shadow Era PFG3.

Majiya Portal builds have been around since the beginning of Shadowera, starting in Call of the Crystals and evolving to one of the top Majiya Deck during Dark Prophecies. What makes this deck different is the Undead Tribal Theme.

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