[SF] Shadow Hunter: Drawing Capabilities

Much like the Human Hunters of Shadow Era, the Shadow Hunters have viable options in all of the categories. This creates a lot of variety in the ways you can build this class/faction.

SHADOW ERA

Current Expansion: SHATTERED FATES

Current Version: 2.87

HEROES:
Banebow – 3SE: Up to 2 different target opposing heroes or allies take 2 damage. This damage can’t be prevented by ally or armor abilities.
Baduruu– 4SE: Target weapon in your hand is summoned at no cost and gains +1 base attack.
Skervox– 4SE: All opposing allies are disabled until the start of your next turn and poisoned.

DRAWING CAPABILITIES

Continue reading

[SF] Baduruu: Here Be Homunculus (partial Homunculus / Resource Control)

 In my continual Shadow Era Shattered Fates travels to find good pairing of unlikely matches, I decided to try and pair Baduruu with the Homunculus Tribe. I was surprised more than anything to find that there is actually some fairly good deck synergy though the tribal synergy is fairly low needing to splash non-homunculus allies to fill the deck.
Continue reading

[SF] Human Hunter: Draw Capabilities

Hunters have such a wide variety of draw options, including class specific in every category except allies. In earlier expansions, Bazaar was a favorite of Solo-Gwen helping her to dig for stall cards while she went for the throat, and Victor used Tainted Oracle and Treasured Heirloom for burst drawing. SF bring some new toys but all the Hunters love Hunters Gambit.

SHADOW ERA

Current Expansion: SHATTERED FATES

Current Version: 2.87

HEROES:
Victor Heartstriker – 4SE: Target opposing ally is reduced to 1 health. Return the top Hunter card from your graveyard to your hand.
Gwenneth Truesight – 3SE: Target weapon you control gains +2 durability and has +2 attack until the start of your next turn.
Ythan Redthorn – 4SE: Target friendly ally can attack 2 times this turn, and has +1 attack and ambush until the end of the turn.

DRAWING CAPABILITIES

Continue reading