This is my forth incarnation of my non-Tribal Banebow deck. Although many people have gone with a fairly Tribal or themed route, I still like this non-Tribal and un-themed route the best.
Recent Shadow Era up version 2.86 during the Shattered Fates Expansion did a complete overhaul of the Ravager Tribe. They transitions from standard +1/+1 boring growth pattern to a more aggressive +2/+0 growth pattern. This is actually a huge change which dramatically changes their playability as a tribe in general. The update also brings in a new 2cc ally creating even more flexibility the build. The Ravagers are still a very much a combo oriented tribe, however since the update they rely a bit less on the combos in order to maintain their strategies. In addition to being combo oriented the Tribe also represents a lot of the new game cost mechanic Sustain (read more here) to help offset some of the tremendous strength of the tribe. I personally enjoy the tribe much more and have come to appreciate them through studying them. Continue reading
Much like the Human Hunters of Shadow Era, the Shadow Hunters have viable options in all of the categories. This creates a lot of variety in the ways you can build this class/faction.
Current Expansion: SHATTERED FATES
Current Version: 2.87
•Banebow – 3SE: Up to 2 different target opposing heroes or allies take 2 damage. This damage can’t be prevented by ally or armor abilities.
•Baduruu– 4SE: Target weapon in your hand is summoned at no cost and gains +1 base attack.
•Skervox– 4SE: All opposing allies are disabled until the start of your next turn and poisoned.