[SF] Shadow Mage: Drawing Capabilities

Saving my favorite for last! Shadow Mages of Shadow Era have often been consider the weaker faction because they generally relied on a later game style deck, while humans relied on a faster deck. The Shadow Mages in Call of the Crystals and Dark Prophecies typically revolved around Tome of Knowledge, Shadow Knight and Sacrificial Lamb. Shattered Fates bring lots of new toys that work really well including new Undead tribal things, Amulet of Conjuring and Flameforged Gauntlets. In additional, Gravebone received some boost with Crystal Shards and Falseblood Cultist.


Current Expansion: SHATTERED FATES

Current Version: 2.87

Majiya – 4SE: Target opposing ally takes 3 fire damage. Draw a card.
Gravebone – 4SE: Return any ally from your graveyard back into play.
Raikka – 3SE: Until the start of your next turn, friendly allies have +1 attack and fire attack, and opposing allies and weapons have -1 attack.



Cryptspawn Tormentor(3cc – 3/4) When Cryptspawn Tormentor is killed by an ability while there are at least 2 Undead allies in your graveyard, Cryptspawn Tormentor is returned to its owner’s hand.
Slingblade Demon (3cc – 3/3) When Slingblade Demon is summoned, you may return target other friendly ally to its owner’s hand to renew 2 resources.
Belladonna (4cc – 4/2) When Belladonna is summoned, draw a card.
Wulven Tracker (4cc – 2/4) Wulven Tracker is a wolf ally. When Wulven Tracker deals damage, draw a card.
Falseblood Cultist (4cc – 2/4) When Falseblood Cultist is summoned, you may discard target card in your hand to draw 2 cards.
Der’kan, the Bone King (4cc – 3/4) When Der’kan is summoned while there are at least 3 Undead allies in your graveyard, target opposing hero or ally takes 2 ice damage. When Der’kan is killed while he is the only ally you control, he is returned to his owners hand.
Shadow Knight (5cc – 5/4) When Shadow Knight is summoned, return the top ally from your graveyard back to your hand.
Darkwood Wraith (5cc -2/5) When Darkwood Wraith is summoned, target ally with a cost of 3 or less is returned to its owners hand.


Undying Bond (4cc) The top 2 allies in your graveyard are placed into your hand, and your undead allies have +1 attack until the start of your next turn.

All Hope is Lost (1cc) Target opposing hero takes 5 unpreventable damage if its controller’s deck is empty. Draw a card.
Sacrificial Lamb (2cc) Sacrifice an ally. Draw cards equal to that ally’s cost, to a maximum of 3.
Here Be Monsters (3cc) Destroy an enemy resource if they have equal to or more resources than you. Draw a card.
Overwhelm (5cc) All opposing heroes and allies take 1 damage for each ally you control. Draw a card.

Word of the Prophet (1cc) Up to 3 cards in your hand are shuffled into their owner’s deck and then you draw the same number of cards.
Bad Santa (2cc) Both players draw 3 cards, up to their maximum hand size.
Melt Down (2cc) Destroy an item you control. Draw two cards.
Master Smith (4cc) Return any weapon or armour from your graveyard to your hand.
Ley Line Nexus (5cc) Destroy target item with cost 5 or greater. Draw a card.


Bloodthirsty (3cc) While Bloodthirsty is attached to target friendly ally, that ally has +1 attack and each time it kills an opposing ally it gains +1 base attack and you draw a card.

Confluence of Fate (2cc) Sustain: 1HP. Attach to your hero. At the end of each of your turns, draw a card for each attachment you summoned that turn, to a maximum of 2 cards per turn.


Tome of Knowledge (2cc) 2: Draw a card.
Vial of Conjuring (4cc) 1SE: Draw 3 cards and remove 1 of your resources from play.

Tombstone Beacon (3cc – 3d) 1D: If you summoned an Undead ally this turn, 1 of your resources is renewed and you draw a card.

Loom of Fate (1cc) 1: All players draw a card.
Bazaar (2cc) Ongoing: Each player draws an extra card at the start of their turn.
Crystal Shards (2cc – 4d) Any player may activate the following ability on their turn: 1D: Discard a card from your deck and draw a card.
Aldmor Conduit (3cc) Any player may use the following ability on their turn. 1SE: Draw a card.


Looter’s Baton (5cc – 1/4) When your hero kills an ally in combat, draw a card.


Twice-Enchanted Robes (5cc – 2/3) When your hero takes damage, draw a card.
Loest’s Burden (7cc – 4/2) At the start of your turn, your hero takes 1 damage. When an opponent uses shadow energy, you draw 2 cards. 0SE: Your hero takes 2 damage and you draw 2 cards.
Flameforged Gauntlets (3cc – 4/1) 1D: If an opposing hero or ally was dealt fire damage this turn, draw a card.

About Buqs

Gravebone enthusiast until the day I die ....and beyond
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