Much like the Human Hunters of Shadow Era, the Shadow Hunters have viable options in all of the categories. This creates a lot of variety in the ways you can build this class/faction.
SHADOW ERA
Current Expansion: SHATTERED FATES
Current Version: 2.87
HEROES:
•Banebow – 3SE: Up to 2 different target opposing heroes or allies take 2 damage. This damage can’t be prevented by ally or armor abilities.
•Baduruu– 4SE: Target weapon in your hand is summoned at no cost and gains +1 base attack.
•Skervox– 4SE: All opposing allies are disabled until the start of your next turn and poisoned.
DRAWING CAPABILITIES
ALLIES
SHADOW
•Cryptspawn Tormentor(3cc – 3/4) When Cryptspawn Tormentor is killed by an ability while there are at least 2 Undead allies in your graveyard, Cryptspawn Tormentor is returned to its owner’s hand.
•Slingblade Demon (3cc – 3/3) When Slingblade Demon is summoned, you may return target other friendly ally to its owner’s hand to renew 2 resources.
•Belladonna (4cc – 4/2) When Belladonna is summoned, draw a card.
•Wulven Tracker (4cc – 2/4) Wulven Tracker is a wolf ally. When Wulven Tracker deals damage, draw a card.
•Falseblood Cultist (4cc – 2/4) When Falseblood Cultist is summoned, you may discard target card in your hand to draw 2 cards.
•Der’kan, the Bone King (4cc – 3/4) When Der’kan is summoned while there are at least 3 Undead allies in your graveyard, target opposing hero or ally takes 2 ice damage. When Der’kan is killed while he is the only ally you control, he is returned to his owners hand.
•Shadow Knight (5cc – 5/4) When Shadow Knight is summoned, return the top ally from your graveyard back to your hand.
•Darkwood Wraith (5cc -2/5) When Darkwood Wraith is summoned, target ally with a cost of 3 or less is returned to its owners hand.
ABILITIES
HUNTER
•Pack an Extra (1cc) Weapons you control gains +1 durability. Draw a card.
•Change of Plans (2cc) Target Player shuffles their hand back into their deck, and draws same number of cards.
SHADOW
•All Hope is Lost (1cc) Target opposing hero takes 5 unpreventable damage if its controller’s deck is empty. Draw a card.
•Sacrificial Lamb (2cc) Sacrifice an ally. Draw cards equal to that ally’s cost, to a maximum of 3.
•Here Be Monsters (3cc) Destroy an enemy resource if they have equal to or more resources than you. Draw a card.
•Overwhelm (5cc) All opposing heroes and allies take 1 damage for each ally you control. Draw a card.
NEUTRAL
•Word of the Prophet (1cc) Up to 3 cards in your hand are shuffled into their owner’s deck and then you draw the same number of cards.
•Bad Santa (2cc) Both players draw 3 cards, up to their maximum hand size.
•Melt Down (2cc) Destroy an item you control. Draw two cards.
•Master Smith (4cc) Return any weapon or armour from your graveyard to your hand.
•Ley Line Nexus (5cc) Destroy target item with cost 5 or greater. Draw a card.
ATTACHMENTS
HUNTER
•Hunter’s Gambit (2cc) Attach to target opposing ally. That ally has -1 health. When Raven’s Gambit is destroyed, draw 2 cards.
•Surprise Attack (3cc) Ongoing: Target ally gains Ambush. Whenever that ally deals damage, draw a card.
•Survivalist (4cc) When a trap you control is destroyed while Survivalist is attached to your hero, you draw a card.
SHADOW
•Bloodthirsty (3cc) While Bloodthirsty is attached to target friendly ally, that ally has +1 attack and each time it kills an opposing ally it gains +1 base attack and you draw a card.
NEUTRAL
•Confluence of Fate (2cc) Sustain: 1HP. Attach to your hero. At the end of each of your turns, draw a card for each attachment you summoned that turn, to a maximum of 2 cards per turn.
ARTIFACTS
HUNTER
•Anmor’s Horn (2cc) 0: 1 of your resources is removed from play and you draw a card.
SHADOW
•Tombstone Beacon (3cc – 3d) 1D: If you summoned an Undead ally this turn, 1 of your resources is renewed and you draw a card.
NEUTRAL
•Loom of Fate (1cc) 1: All players draw a card.
•Bazaar (2cc) Ongoing: Each player draws an extra card at the start of their turn.
•Crystal Shards (2cc – 4d) Any player may activate the following ability on their turn: 1D: Discard a card from your deck and draw a card.
•Aldmor Conduit (3cc) Any player may use the following ability on their turn. 1SE: Draw a card.
WEAPONS
HUNTER
•Grundler’s Double (6cc – 2/5) Grundler’s Double ignores stealth when attacking. If there is exactly 1 friendly ally in play when you end your turn, draw a card.
NEUTRAL
•Looter’s Baton (5cc – 1/4) When your hero kills an ally in combat, draw a card.
ARMORS
HUNTER
•Flameforged Gauntlets (3cc – 4/1) 1D: If an opposing hero or ally was dealt fire damage this turn, draw a card.
•Wrath of the Forest (4cc – 4/1) When a friendly ally dies, draw a card.
•Gravedigger’s Cloak (4cc – 3/1) 2SE: Place a random card from the opponent’s graveyard into your hand.
•Cobraskin Wraps (4cc – 3/1) When Cobraskin Wraps enters play, each player loses 1 resource and you draw a card.
•Pride of the Mountain (4cc – 4/1) When an opposing ally is killed in combat while Pride of the Mountain is in play, you draw a card.
•Night Prowler (5cc – 1/1) If your Hero deals damage to an opposing Hero, you take 1 card from their hand at random.