Hunters have such a wide variety of draw options, including class specific in every category except allies. In earlier expansions, Bazaar was a favorite of Solo-Gwen helping her to dig for stall cards while she went for the throat, and Victor used Tainted Oracle and Treasured Heirloom for burst drawing. SF bring some new toys but all the Hunters love Hunters Gambit.
SHADOW ERA
Current Expansion: SHATTERED FATES
Current Version: 2.87
HEROES:
•Victor Heartstriker – 4SE: Target opposing ally is reduced to 1 health. Return the top Hunter card from your graveyard to your hand.
•Gwenneth Truesight – 3SE: Target weapon you control gains +2 durability and has +2 attack until the start of your next turn.
•Ythan Redthorn – 4SE: Target friendly ally can attack 2 times this turn, and has +1 attack and ambush until the end of the turn.
DRAWING CAPABILITIES
ALLIES
HUMAN
•Fleet-footed Messenger (3cc – 1/5) Haste (This ally can attack and use ability in the turn he is summoned) 1: Target card in your hand is shuffled into your deck and you draw a card.
•Lily Rosecult (4cc – 3/4) When Lily is summoned, return the top item from your graveyard to your hand.
•Tainted Oracle (4cc – 2/2) When Tainted Oracle is destroyed draw 2 cards.
•Mystic of the Vale (4cc – 2/6) 2: Target attachment is returned to its owner’s hand.
•Nathanias, People’s Champion (7cc – 5/8) When Nathanias is summoned, draw a card: if that card is an ally, it is summoned at no cost; otherwise, it is discarded.
ABILITIES
HUNTER
•Pack an Extra (1cc) Weapons you control gains +1 durability. Draw a card.
•Change of Plans (2cc) Target Player shuffles their hand back into their deck, and draws same number of cards.
HUMAN
•Shrine of Negatia (1cc) Return target item with cost 4 or less to its controller’s hand.
•Retreat! (2cc) Put target ally back into its owner’s hand.
•Campfire Stories (2cc) All of your allies heal 2 damage. Draw a card.
•Disrupt Aura (2cc) Target attachment is returned to its owner’s hand, and the hero of ally it was attached to takes 1 damage.
•Glimmer of Hope (2cc) Draw 3 cards and discard 2 of them.
•Road Less Traveled (3cc) Target ally is returned to its owner’s hand: that ally’s owner draws 2 cards.
•Honored Dead (4cc) If you have at least 3 allies in your graveyard, draw 2 cards and your Hero gains 2 health.
NEUTRAL
•Word of the Prophet (1cc) Up to 3 cards in your hand are shuffled into their owner’s deck and then you draw the same number of cards.
•Bad Santa (2cc) Both players draw 3 cards, up to their maximum hand size.
•Melt Down (2cc) Destroy an item you control. Draw two cards.
•Master Smith (4cc) Return any weapon or armour from your graveyard to your hand.
•Ley Line Nexus (5cc) Destroy target item with cost 5 or greater. Draw a card.
ATTACHMENTS
HUNTER
•Hunter’s Gambit (2cc) Attach to target opposing ally. That ally has -1 health. When Raven’s Gambit is destroyed, draw 2 cards.
•Surprise Attack (3cc) Ongoing: Target ally gains Ambush. Whenever that ally deals damage, draw a card.
•Survivalist (4cc) When a trap you control is destroyed while Survivalist is attached to your hero, you draw a card.
HUMAN
•Treasured Heirloom (3cc) Target friendly ally has +1 attack while Treasured Heirloom is attached. When Treasured Heirloom is destroyed, you draw 2 cards.
NEUTRAL
•Confluence of Fate (2cc) Sustain: 1HP. Attach to your hero. At the end of each of your turns, draw a card for each attachment you summoned that turn, to a maximum of 2 cards per turn.
ARTIFACTS
HUNTER
•Anmor’s Horn (2cc) 0: 1 of your resources is removed from play and you draw a card.
HUMAN
•Scriptures of the Righteous (2cc – 4d) 1D: If an opposing hero or ally was dealt arcane damage this turn, draw a card.
•Twilight Eidolon (3cc) When a friendly Twilight ally is killed, that ally is returned to play and Twilight Eidolon is destroyed. 0: Draw a card if you control 2 or more Twilight allies.
NEUTRAL
•Loom of Fate (1cc) 1: All players draw a card.
•Bazaar (2cc) Ongoing: Each player draws an extra card at the start of their turn.
•Crystal Shards (2cc – 4d) Any player may activate the following ability on their turn: 1D: Discard a card from your deck and draw a card.
•Aldmor Conduit (3cc) Any player may use the following ability on their turn. 1SE: Draw a card.
WEAPONS
HUNTER
•Grundler’s Double (6cc – 2/5) Grundler’s Double ignores stealth when attacking. If there is exactly 1 friendly ally in play when you end your turn, draw a card.
NEUTRAL
•Looter’s Baton (5cc – 1/4) When your hero kills an ally in combat, draw a card.
ARMORS
HUNTER
•Flameforged Gauntlets (3cc – 4/1) 1D: If an opposing hero or ally was dealt fire damage this turn, draw a card.
•Wrath of the Forest (4cc – 4/1) When a friendly ally dies, draw a card.
•Gravedigger’s Cloak (4cc – 3/1) 2SE: Place a random card from the opponent’s graveyard into your hand.
•Cobraskin Wraps (4cc – 3/1) When Cobraskin Wraps enters play, each player loses 1 resource and you draw a card.
•Pride of the Mountain (4cc – 4/1) When an opposing ally is killed in combat while Pride of the Mountain is in play, you draw a card.
•Night Prowler (5cc – 1/1) If your Hero deals damage to an opposing Hero, you take 1 card from their hand at random.