FROM SHADOWERA WIKI:
Homunculus is a tribe of allies in Shadow Era. They were introduced in Dark Prophecies, with further support in Shattered Fates. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing.
Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. Then growing and augmenting them.
As I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more.
Lore: TO BE ADDED
The Aldmor Alignment reminds me a lot of a show I watched on the History Channel, Engineering an Empire, which follows how various Civilizations used Engineering to help win battles. The Aldmor have a great number of Artifacts (Engineering) which help to create various bonuses to benefit the tribe. In addition, the Aldmor are also very Shadow Energy based and benefit greatly from SE activated abilities and/or having equal to/more than your opponents.
This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards. Special thanks, as always, to Gondorian, Starval, Veles, Preybird and Bob Ross for input!
What is the significance of your IGN?
My IGN is derived from my last name and I’ve been using it as a gaming nickname for quite a while now. Also, some people call me by that nick in rl because my first name is the most common name in the country.
When did you first start playing Shadow Era?
I started playing SE around the time CotC was oficially released iirc. But after several months or so I took a longer break and didn’t return till after Iclipse won WC.
How did you find the game?
I found the game while I was looking for free to play online TCGs. It was recommended on some forums so I thought I’d give it a go…
This deck is brought to you by the brilliant mind of TJ Streetsahead. He has been working on this deck for several months with the help of TJ Opyo0 and has finally settled on his card choices. To quote the man himself, “I’ve tried it with 40 cards. I’ve tried it with 42. I’ve tried it with 60 and it won an internal. I’ve tried it with 52. It works best with 45″. I have run the deck a good number of times and when it works, it is one of the most fun decks I have played with. The resource ramp can be unbelievable. It is not unusual to end a match with over 16 resources. Continue reading
This is my forth incarnation of my non-Tribal Banebow deck. Although many people have gone with a fairly Tribal or themed route, I still like this non-Tribal and un-themed route the best.
This is a lightly tested pairing of Baduruu and the Ravager Tribe. In creating this deck the goal was just to test the waters to find some synergies for this pairing. I was surprised to find they work fairly well together despite having to include weapons and Ravager things in the same deck. Obviously since the Ravager tribe did not really exist prior the latest Shadow Era expansion most cards belong to Shattered Fates.
Much like the Human Hunters of Shadow Era, the Shadow Hunters have viable options in all of the categories. This creates a lot of variety in the ways you can build this class/faction.
Current Expansion: SHATTERED FATES
Current Version: 2.87
•Banebow – 3SE: Up to 2 different target opposing heroes or allies take 2 damage. This damage can’t be prevented by ally or armor abilities.
•Baduruu– 4SE: Target weapon in your hand is summoned at no cost and gains +1 base attack.
•Skervox– 4SE: All opposing allies are disabled until the start of your next turn and poisoned.
Victor has always been a favorite hero of mine. In Dark Prophecies and before he was often underrated. Although he was capable of being strong in certain matchups, he used to have great difficulty with others, potentially having several decks and heroes that would be auto-losses. The problem with Victor was his draw. He could recycle cards, which was pseudo-draw, but had few cards that offered any kind of good consistent draw. On top of that, his strongest ally killing cards were Death Traps, which had the disadvantage of triggering Ill-Gotten Gains, making Rogues a near auto-loss matchup. At the same time, his ability requires opposing allies in play, which made him very weak against solo decks (decks without allies) which used to be much more common.
Shattered Fates, and specifically Hunter’s Gambit and Deepwood Bobcat have greatly changed this. Now Victor has few bad matchups and no auto-losses. Even when facing a solo deck and denied of their shadow energy abilities, most Victor decks can still present with decent draw and consistent threats. This is because solo decks gain advantage by completely nullifying opposing cards devoted to ally removal (making 1/3 of an opponent’s deck irrelevant); Victor doesn’t need a lot of cards devoted to ally removal and so solo decks only nullify a small number of his cards and his SE ability, still leaving him free to mount a strong offense. Victor is generally considered a tier 1 hero (if not, tier 1.5 or 2).
In my continual Shadow Era Shattered Fates travels to find good pairing of unlikely matches, I decided to try and pair Baduruu with the Homunculus Tribe. I was surprised more than anything to find that there is actually some fairly good deck synergy though the tribal synergy is fairly low needing to splash non-homunculus allies to fill the deck.
Whenever I run into Gwen in a quick game, I always assume that she is running a solo deck, having no allies. I decided I wanted to make an allied version that could do well in the meta. So here is my take on a successful, allied, quick game Gwen.
Key Cards: Weevil-tipped Crossbow, Hunter’s Gambit, Deepwood Bobcat