Buqs [LL 3.160] Frankenstein’s Castle (Shadow/Human/Neutral Homunculus Alignment Guide)

FROM SHADOWERA WIKI:

Homunculus is a tribe of allies in Shadow Era. They were introduced in Dark Prophecies, with further support in Shattered Fates. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing.

1VERSION: 3.160

Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. Then growing and augmenting them.

As I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more.

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Buqs [LL 3.160] Engineering an Empire (Aldmor Alignment Guide)

1VERSION: 3.160

Lore: TO BE ADDED

The Aldmor Alignment reminds me a lot of a show I watched on the History Channel, Engineering an Empire, which follows how various Civilizations used Engineering to help win battles. The Aldmor have a great number of Artifacts (Engineering) which help to create various bonuses to benefit the tribe. In addition, the Aldmor are also very Shadow Energy based and benefit greatly from SE activated abilities and/or having equal to/more than your opponents.

This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards. Special thanks, as always, to Gondorian, Starval, Veles, Preybird and Bob Ross for input!

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Buqs [LL 3.16] Book of Ellos’ (Templar Alignment Guide)

knight_s_prayer_by_matthieumaVERSION: 3.16

Lore: Templar – Tribes in Focus

The Templar Alignment resemble priest-like or crusading warrior figures. They have varying effects revolving around arcane damage, abilities, and buffing/debuffing various things.

This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards. Special thanks, as always, to Gondorian, Starval, Veles, Preybird and Bob Ross for input!

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Buqs [LL 3.160] Suicide Squad (Twilight Alignment Guide)

Suicide SquadVERSION: 3.160

Lore: TO BE ADDED

Twilight Alignment is very much an interesting alignment to me. They have an interesting playstyle which includes a variety of characteristics of various Shadow Alignments. They have a likeness to the Undead in that they are death oriented having things trigger along with dying or having things happen based on their graveyards. Similarities exist to the Ravager in that they both are combo oriented and generally remove 1 combo piece in order to execute the combo. Like the Shadow Homunculus they have various growth options and can play Tower Ally builds. Finally they are very much dependent on other Twilight allies giving them a pack mentality similar to the Wulven/Yari Alignments.

This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards. Special thanks, as always, to Gondorian, Starval, Veles, Preybird and Bob Ross for input!

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Buqs [SF 2.920] Art of War (Yari Alignment Guide)

VERSION: 2.920

SpartanLore: The Yari are made up of mercenaries from all over Balor. They are gifted warriors that function like an army for hire. They have no defined “home”, so the Yari do not fight for pride of country, but for some material reward.

The Yari Alignment very much reminds me of the Spartan Warriors of Ancient Greece in how they function together as a unit. Specializing in attack, as well as protection of their fellow brother in arms. They are unique in that they are a Class Alignment which is available to Human and Shadow Factions allowing for some very diverse builds due to faction card pools.

This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards. Special thanks, as always, to Gondorian and TJ Starval for input!

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[SF 2.920] Boris “Bring out your Dead” (Twilight)

So with the recent Shattered Fates update of 2.920, Twilight Ritualist had her ability changed.

Twilight Ritualist – Ability changed to “2: If you control another Twilight ally, target opposing ally, item or ability with cost 4 or less is exiled, and Twilight Ritualist is killed at the end of your turn. (from “2: Target enemy item or ability with cost 3 or less is destroyed, and Twilight Ritualist is killed at the end of your turn.).

I wanted to make sure to test this new change out a lot as well as do research for my Twilight Guide. I went straight for Boris as my hero I think because I planned on trying them all out, but once I started playing him I found it hard to even want to try anyone else. I have been playing the following deck on the QM ladder for the past 2 seasons and is probably my best Human QM deck I’ve created.

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WC 2014 Top 4 Interviews – RS Justicar

Where does your IGN come from?

– My IGN is from a pTCG I used to play in my college days… “Jyhad” later renamed to “Vampire: The Eternal Struggle” which is produced by White Wolf Publishing, same company that produced the RPG “Vampire: The Masquerade”. Justicar is a high rank among the vampire clans of a certain sect called the Camarilla. It basically means “Judge, Jury and Executioner”.

When did you first start playing Shadow Era?

– I started playing Shadow Era about the 3rd quarter of 2012… got hooked on it from then on.

How did you find the game?

– I found it on the App Store when I was searching of a TCG to play… shortly then after I found the forums and a Facebook community of fellow Filipino Shadow Era players.
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[SF] Human Warrior: Draw Capabilities

The Humans of Shadow Era has been consider the stronger faction of the Warrior Class. Boris and Amber have long sat as some of the stronger heroes of both Call of the Crystal and Dark Prophecies. Shatter Fates bring newcomer Tala into the mix and she see tons of play with her unique ability.

SHADOW ERA

Current Expansion: SHATTERED FATES

Current Version: 2.87

HEROES:
Boris Skullcrusher – 4SE: Target opposing ally with cost 4 or less is killed.
Amber Rain – 3SE: Target weapon you control gains +2 base attack, but may not gain any other bonus.
Tala Pureheart – 3SE: Target friendly ally gains protector, +1 base attack and +1 health.

DRAWING CAPABILITIES

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Boris: Haste Warrior

Haste is a powerful keyword. What makes it important is fact that you are guaranteed to use ally for attack or its ability at least once. This is very good given the plethora of control and burn cards in Shadow Era able to shut down your allies before they get the chance to do anything. Even if that ally dies next turn you had at least one use out of it, which can put you ahead in tempo more often than not. Boris already used this in DP but now with SF he got some new tools.

Key Cards: Fleet-footed Messenger, The King’s Pride

Speed: Medium

Difficulty: 3/5

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