Gravebone can be played in so many ways. This is a defensive variant, making use of some new toys from Shattered Fates.
ETC had an internal thread about what breaks Zaladar and it got me interested in taking a different approach with Gravebone. Essentially I am basically wanting to recycle Deathbone as much as possible to keep a defensive presence and damage source on the board.
This one originally revolved around Corpse Shifter before evolving to current deck format.
Corpse Shifter – This guy is a monster. He can deal 3 damage to allies or hero with his ability, attack for 2 and the 6 health is nothing to sneeze at. He requires a lot of undead allies for ammo so this is a heavy allied build and we use SK to bring back the undead for continual spam. Continue reading
BUQS GRAVEBONE HERO PROFILE
Current Version: SHATTERED FATES
- Gravebone – 4SE: Return any ally from your graveyard back into play.
Gravebone for the most part remains the same in Shattered Fates but he has a general increase in the speed of his game. He relies on his allies to control the board and win the game. Shatter Fates introduced many allies and tools to help Gravebone, however the new discard mechanic has been the largest factor in the growth of Gravebone, reducing his deck speed from slow to medium. Before SF, Gravebone had to wait until turn 6+ before he could effectively use his ability on a consistent level which made him extremely slow. He had to constantly minimize the amount of damage taken early so that he could transition into the mid-late game. With SF a plethora of discard options have become available which have help shaped the speed up and flexibility of his game. Now he can consistently use his ability by turn 4 (with SBO as early as turn 3). Continue reading