About Buqs

Gravebone enthusiast until the day I die ....and beyond

[SF] Vess: Here Be Wulven (Resource Control / Wulven)

Recently I have been revisiting the idea of Resource Control decks as part of my game plan. Baduruu has always been the top Hero in Shadow Era to run a Resource Destruction build, so I began trying to look at why he can execute this so well. In my opinion, Baduruu, is able to execute a Resource Destruction / Control build because of the tempo he gains from his hero ability. He is able to maintain low resources, yet play powerful weapons to help him control the board. Vess Swifthands can be used in a similar fashion as detailed below.

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[SF] Rogue: Drawing Capabilities

Ugggh…the class I like the least. I actually love the idea of the class and is usually the class I choose in RPGs. My displeasure actually comes from not be able to play them very well and me and Lance go back ….way back and I’m not over it yet. Originally I was going to release Rogues last but in honor of one of our authors bobross who love this class, I’ve fast tracked them to head of the class.

SHADOW ERA

Current Expansion: SHATTERED FATES

Current Version: 2.87

HEROES:
Lance Shadowstalker – 4SE: Target friendly ally has ambush, stealth and haste until the start of your next turn.
Serena Thoughtripper – 3SE: Until the end of your turn, your weapons have +2 attack, and if Serena deals combat damage to a hero, that hero’s owner discards a card at random.
Garth Ravensoul – 3SE: Target opposing ally takes 1 damage and all other damage to that ally is doubled until the start of your next turn.

DRAWING CAPABILITIES

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[SF] Shadow Warrior: Drawing Capabilities

Hi there!  Over the next few days and weeks, I’m going to be doing a run-down of draw capabilities available across all faction/class combinations in Shadow Era.  Each article will be quite in-depth, since the main idea is to highlight options that perhaps you might have previously overlooked, to give you as much flexibility as possible when putting together your next deck.

In a move designed to slightly nudge the game back to unbiased treatment of each faction, I’ve decided to start with Shadow Warriors, who are not normally available to play from the outset.  (Your free class deck when you sign up has to be for Human faction).  Let’s get going …

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[SF] Gravebone: Curse of the Thriss (Ravager)

A recent Shadow Era update to Shattered Fates Expansion brings a large overhaul to the Ravager Tribe. The biggest changes for the ravagers is the transition from the +1/+1 (attack/health) stat growth pattern to a more aggressive +2/+0 flavor. The tribe still pretty much plays the same as before, however with a few games played you can really feel the difference. Being a Gravebone enthusiast, natural I decided to pair them together and see what happens.

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Majiya: Dead Won’t Die (Undead Portal)

Ok so this is a variation of my favorite deck I created during Shadow Era PFG3.

Majiya Portal builds have been around since the beginning of Shadowera, starting in Call of the Crystals and evolving to one of the top Majiya Deck during Dark Prophecies. What makes this deck different is the Undead Tribal Theme.

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[SF] Elementalis: Trim the Fat (Resource Control)

Inspired from FDL’s “Here be Elementalis” created during Call of the Crystal 1st expansion of Shadow Era. I decided to give it a little twist and blend it with the new Shatter Fates Expansion game mechanic, discard.

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