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This is a deck that I made at the very beginning of Lost Lands and have been playing off and on and tweaking as I go. Currently I’m rated 346 with it in quick match, so it’s certainly competitive – in the right meta. This deck has gotten me great compliments like “lucky top-decker!” and “Tidal wave won that game, not you!” I like being the only one playing the deck, as it makes it less likely that people will know how to deal with it, or that the meta will adapt, but people have finally caught on and started copying me, so I figured I’d post it and let you all know how it works.
Slugfest VII Semi-finals match between TJ SamuelJ and ED Surprise. Our very own, TJ SamuelJ, won the round 4-1.
Having trouble dealing with Garth, Jericho, or Zaladar in the current meta? In this episode, we look at counters to these popular Tier 1 decks.
Hello everyone, by popular demand here is my new take on Monster Garth for LL. It’s huge and full of homunculi, get it? The premise is similar to other Monster Garth decks – lots of generally useful stuff. To understand why one would try to make a deck like this, take a look at my other recent article.
Ter Adun has been one of those heroes that has kind of taken a back seat to a lot of Heroes and is generally considered a Tier 5 Hero. This is due to his Hero ability being non-impactful as far as helping to reclaim a board, having many games or matchups where the ability is irrelevant and there are many other Item Destruction outlets of varying types available to all heroes. Shattered Fates and Lost Lands brought us some really cool tricks and toys for Ter Adun and I put them together in this build.
Lore: TO BE ADDED
The Ravager are possibly one of the most complete Alignments in Shadow Era. They have a great blend of aggressive and defensive allies, ability damage, attack boosters, a variety of item/ability destruction and even negative effects removal. The only thing the alignment specifically lacks is a dedicated draw engine having to rely on Class/Faction cards to fill these needs. The Ravagers are also a combo oriented tribe, however they do not necessarily need to rely on combos in order to maintain their strategies. In addition the Alignment also represents a lot of the cost mechanic Sustain (read more here) to help offset some of the tremendous strengths of the tribe. I personally enjoy the tribe and have come to appreciate them through studying them.
This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards. Special thanks, as always, to Gondorian, Starval, Veles, Preybird and Bob Ross for input!
In order to have a competitive deck – your deck needs to have the minimum number of cards possible and the maximum number of key cards. So, if you want to draw fireball consistently, you should have 4 copies of fireball in a 40 card deck. This is the prevailing wisdom in most trading card games and generally holds true for Shadow Era. But it’s not always true, and to understand those exceptions (like 80 card Garth decks) you need to first understand the rule.
Probability of drawing a single card
The math behind figuring out the probability of drawing a single card in a deck is complex (you can read about it here). The most important thing to know about it is that it is tied to deck size, number of matching cards within the deck, and number of cards drawn.
Smaller Deck = better chance of getting target card
If I have 1 Jack of Spades shuffled in a deck of 4 cards, and I draw one, then I’ll have a probability of 1/4 to draw that Jack of Spades. If I increase the deck size to 10, my probability will drop to 1/10. For this reason, if drawing a Jack of Spades will make me win, I want to minimize the size of my deck.
Lore: TO BE ADDED
The Undead Alignment is one of the most synergistic alignments in Shadow Era, and also the most versatile. This is most likely due to having available Undead alignment cards as early as Call of the Crystals and having been constantly added with each of the subsequent expansions up to our current Lost Lands Expansion. The tribe in general has an overall feeling of aggression and being hard to get rid of …. completely.
This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my though process after playing more with the cards. Special thanks, as always, to Gondorian, Starval, and BobRoss for input!